Connect with us

Tech

Facebook acquires VR studio behind ‘Lone Echo’

Published

on

Facebook acquires VR studio behind ‘Lone Echo’

Facebook has been on a recreation studio acquisition spree over the previous 12 months, shopping for up builders behind a few of the hottest VR titles.

That pattern continued right this moment with the corporate’s acquisition of Ready at Dawn Studios, the developer behind the Lone Echo video games, one in all Oculus’s most profitable collection. The studio has been working intently with Facebook and Oculus for some time as a publishing associate, this acquisition brings the workforce into the Oculus fold as they prep the discharge of a full sequel to Lone Echo. Facebook notably didn’t give any updates on the standing of Lone Echo II, which has had its launch repeatedly delayed after initially asserting a 2019 launch date. The title is anticipated to be launched someday this 12 months.

Deal phrases weren’t disclosed although Facebook says they’re bringing your entire workforce onboard. The studio will function independently out of their Irvine, California and Portland, Oregon places of work.

Read More:  This Week in Apps: App Store outrage, WWDC20 prep, Android subscriptions change

Lone Echo has been famend as one of many extra finessed and modern VR titles, with each single and multi-player iterations rating excessive amongst VR customers. The collection has additionally been embraced within the eSports world, which hasn’t at all times been receptive to digital actuality video games. Before totally embracing VR, Ready at Dawn was creating console titles together with a number of licensed video games within the God of War collection.

Facebook beforehand introduced the acquisition of Beat Games, the studio behind Beat Saber, and Sanzaru Games, the developer behind the Rift recreation Asgard’s Wrath. Facebook’s acquisition technique offers a few of the extra seen VR studios larger respiratory room to proceed investing in upcoming VR titles with out getting overwhelmed by staying afloat.

Advances within the VR house have been slow-moving and although VR builders have seen some utilization bumps from shelter-in-place, a basic lack of {hardware} availability has left a ceiling on progress numbers. As different VR {hardware} makers appear to slowly pull again on the house and different immersive platforms like Magic Leap exit the patron area, life is turning into much more tough for VR builders seeking to create high-quality titles.

Read More:  After reopening, Apple is closing stores in four states as COVID-19 numbers climb

Facebook acquires the VR recreation studio behind one of many Rift’s finest titles

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Trending