The Quest is getting its own Fortnite ripoff

The Quest is getting its own Fortnite ripoff

Fortnite might not be out there in VR (or on iOS), however Quest customers will quickly be getting their very own Fortnite clone for digital actuality.

Nearly two years after its funding and preliminary launch announcement, BigBox VR is lastly able to roll out its battle royale sport, “POPULATION: ONE” to gamers on the Quest (and the sunsetting Rift {hardware}).

Co-founders Chia Chin Lee and Gabe Brown began their sport growth for digital actuality with a shooter known as Smashbox Arena, however “POPULATION:ONE” is the massive gambit for the sport studio.

The COVID-19 pandemic has managed to spice up the gross sales of the Quest, turning it into extra of a real shopper gadget as a substitute of simply one thing for the technorati and digital energy customers. If this new viewers for digital actuality can take to the battle royale sport in the identical means that they’ve taken to Epic Games’ Fortnite title, it may go a good distance towards giving Facebook’s platform a wedge to achieve market share in what’s turn into the latest social community.

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So much has been written about how Fortnite has turn into the social discussion board for Gen Z and the cohort that’s arising after them. As these customers gravitate to TikTookay and Fortnite, Facebook is changing into an afterthought for a brand new shopper demographic that the social community wants.

And as we wrote earlier, BigBox VR’s title shares greater than a passing similarity to Fortnite.

To say the sport shares some similarities with Fortnite is an understatement. Not solely is it a battle royale title with a shrinking atmosphere, however sure mechanics like gliding in at first to scrounge for weapons and even Fortnite’s constructing characteristic are central to the gameplay. That being stated, battle royale titles have exploded within the wake of PUBG and so they appear to all share rather a lot amongst one another. For BigBox, VR is the distinguishing characteristic, with movement controls and the overall feeling that all the things is life-sized and in your management.

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If the sport can replicate Fortnite’s recognition in digital actuality, that may very well be a coup for Facebook and BigBox VR in an area the place the social networking large has historically been pwned.

Can the startup constructing a Fortnite for VR turn into the Fortnite of VR?


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